Leprecon LP-1600 Series Manual do Utilizador Página 2

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TABLE OF CONTENTS
1. OVERVIEW........................................................................................... 4
1.1. STANDARD MODELS.................................................................................. 5
1.2. CUE PLUS MODELS ................................................................................ 6
2. SETUP ................................................................................................. 7
2.1. POWER REQUIREMENTS ............................................................................ 8
2.2. CONNECTING TO DIMMERS ........................................................................ 9
2.3. SOFTPATCH ........................................................................................... 10
2.4. CLEARING MEMORY................................................................................ 12
3. MANUAL MODE.................................................................................. 15
3.1. STARTUP............................................................................................... 15
3.2. CHANNEL DISPLAY ................................................................................. 15
3.3. X AND Y MANUAL SCENES ....................................................................... 18
3.4. BANK SWITCHING................................................................................... 18
3.5. CROSSFADER ........................................................................................ 19
3.6. MASTER AND BLACKOUT ......................................................................... 20
3.7. BUMPS ................................................................................................. 20
3.8. RUNNING IN MANUAL MODE ................................................................... 21
4. USING MEMORY PRESETS................................................................. 21
4.1. PAGES AND PRESETS .............................................................................. 22
4.2. RECORDING PRESETS INTO MEMORY ........................................................ 22
4.3. PRESET PLAYBACK ................................................................................. 24
4.4. PREVIEWING PRESETS ............................................................................ 24
4.5. EDITING PRESETS .................................................................................. 25
4.6. INSERTING AND DELETING PRESETS ......................................................... 27
5. CUE STACK........................................................................................ 29
5.1. RECORDING STACK PRESETS ................................................................... 29
5.2. ASSIGNING FADE TIMES.......................................................................... 31
5.3. STACK PLAYBACK ................................................................................... 33
5.4. PREVIEWING STACK CUES ....................................................................... 33
5.5. EDITING CUES....................................................................................... 34
5.6. LINKING STACK CUES ............................................................................. 35
5.7. INSERTING CUES.................................................................................... 37
5.8. DELETING CUES .................................................................................... 39
6. CHASE............................................................................................... 40
6.1. PRE-PROGRAMMED CHASES .................................................................... 40
6.2. RUNNING THE CHASER ........................................................................... 40
6.3. RECORDING NEW CHASES....................................................................... 41
6.4. EDITING CHASES ................................................................................... 42
6.5. AUDIO INPUT ......................................................................................... 45
6.6. LINKING CHASES TO SCENES ................................................................... 45
7. DISK TRANSFERS.............................................................................. 46
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